Skip to main content

Magenta TV

Shaping a complex entertainment product over time, with practical attention to usability, delivery, and platform constraints.

Role
Sole Designer → Lead Designer
Timeline
3.5-Year Engagement
Team
Product, Engineering, QA, Client Stakeholders
Platform
Mobile Tablet TV

Magenta TV across platforms

Selected product views from Magenta TV across phone, tablet, and living-room screens, including work that extended to Magenta TV Stick.

Magenta TV across TV, tablet, and phone — hero content frame

Overview

A long-term product story across mobile and TV.

Magenta TV was a long-term engagement with Deutsche Telekom, spanning mobile, tablet, and TV experiences over 3.5 years.

My work began with the mobile redesign, later expanded into TV, and included owning the Apple TV app from start to finish.

The product covered live TV, VOD, catch-up, replay, recordings, and network PVR, so the experience had to support many ways of watching and returning to content.

Role Evolution

My role evolved from sole designer to lead designer, and later sole designer for the Apple TV app from start to finish.

I worked across wireframes, UI design, competitor benchmarking, design audits, UX recommendations, and feedback process improvements.

I worked closely with product managers, engineers, QA, and client stakeholders to keep design decisions connected to user stories, technical constraints, and delivery needs.

Product Context

Magenta TV is Deutsche Telekom's entertainment service for live TV, VOD, catch-up, replay, recordings, and premium content.

The work spanned mobile, tablet, and TV, each with different browsing, viewing, and input needs.

Goals

  • Redesign and improve the Magenta TV mobile experience
  • Translate Deutsche Telekom's UX/UI direction into clear product flows
  • Improve key viewing flows across live TV, VOD, catch-up, replay, and recordings
  • Own the Apple TV app design from start to finish
  • Keep design decisions aligned with user stories, platform needs, and implementation constraints
  • Provide recommendations for mobile, Apple TV, Android TV Stick, and STB experiences

Challenges

  • Supporting a long-term product engagement across several delivery phases
  • Making complex entertainment flows clear on both small screens and TV screens
  • Designing for touch, remote control, and viewing distance
  • Keeping design decisions clear as user stories, technical constraints, and delivery needs changed over time
  • Accounting for TV-specific details such as overscan areas, remote-control buttons, native controls, and custom components
  • Making feedback clear enough for both client discussions and developer handoff

Design Approach

The approach combined design audits, benchmarking, hands-on UX/UI design, and improvements to how feedback moved through the team.

I reviewed screens and design direction from Deutsche Telekom, identified where the experience needed to adapt, and shaped solutions within product and technical constraints.

I also introduced a clearer feedback process, making customer conversations easier to follow and helping developers get the context they needed.

Mobile Wireframes

The mobile redesign began with wireframes to explore navigation, content discovery, and key viewing flows across live TV, VOD, catch-up, replay, and recordings.

These selected views show some of the core decisions behind the experience, including the home/browse structure, episodic content detail, and live programme detail.

They helped define the structure for the mobile UI work that followed.

Wireframe image pending

Home

Main entry point for browsing live, on-demand, and recommended content.

Wireframe image pending

Series detail

Structure for episodic content, metadata, seasons, and playback actions.

Wireframe image pending

Live detail

Live programme view with key information, playback actions, and supporting details.

Mobile UI Design

Later UI work focused on shaping a more polished Magenta TV mobile experience.

These selected mobile screens show key parts of the app, including browsing, search, live TV discovery, series detail, saved content, and playback. Together, they show how the mobile experience supported finding content, understanding it, watching it, and returning later.

Screen image pending

Mobile UI: Magenta TV home and browse. Home / Browse

Home / Browse

Featured content and quick access to main viewing areas.

Screen image pending

Mobile UI: Magenta TV search and discovery. Search / Discovery

Search / Discovery

Results grouped across live TV, films, series, people, and channels.

Screen image pending

Mobile UI: Magenta TV live TV programme guide. Live TV / EPG

Live TV / EPG

A time-based live schedule with channel context and programme navigation.

Screen image pending

Mobile UI: Magenta TV series detail. Series Detail

Series Detail

Series information, provider options, episodes, and primary viewing actions.

Screen image pending

Mobile UI: Magenta TV my content and recordings. My Content

My Content

Saved, recorded, and in-progress content for returning later.

Screen image pending

Mobile UI: Magenta TV VOD series playback. VOD Playback

VOD Playback

Landscape viewing with familiar controls and progress context.

TV & Apple TV Design

Later in the engagement, I was the sole designer for the Apple TV app from start to finish, adapting the Magenta TV experience for a TV-first context.

The work followed the established Magenta TV design language, while leaving room for ideas that made the user experience on TV clearer.

For live TV, I designed the production EPG used in the shipped Apple TV app. I also explored a separate EPG concept to improve readability, hierarchy, and programme discovery. The concept was presented to Deutsche Telekom and received very positive feedback, but was not implemented due to time constraints.

Apple TV: home browsing

Apple TV: home browsing. Home

Home

TV-first browsing experience adapted for remote navigation, viewing distance, and content discovery.

Apple TV: movie detail

Apple TV: movie detail. Movie detail

Movie detail

Content detail screen adapted for TV viewing, with metadata, key actions, and supporting information.

Apple TV: production EPG (shipped)

Apple TV: production EPG (shipped). Production EPG

Production EPG

Live TV programme guide used in the shipped Apple TV app for schedule browsing and discovery.

Apple TV: EPG concept (not shipped)

Apple TV: EPG concept (not shipped). EPG concept

EPG concept

Concept only—not shipped. Explored clearer hierarchy, readability, and programme discovery for Apple TV.

Outcome

The work contributed to Magenta TV across mobile, tablet, and TV over a long engagement.

I helped redesign core mobile flows, extend them to living-room experiences, and keep decisions grounded in how each device is used.

The Apple TV work drew especially positive feedback from Deutsche Telekom stakeholders and internal OTT colleagues, who highlighted the design, usability, and overall quality of the experience.

3 platforms

Mobile, tablet, and TV

Apple TV

Sole designer from start to finish

Long-term

Product design engagement

Cross-platform

Shared experience logic

Learnings

  • Long-term product work needs clear principles, but also room for each platform's realities.
  • A shared design direction still needs careful adaptation for each device, input method, and viewing context.
  • TV experiences need extra attention to navigation, focus states, remote controls, and viewing distance.
  • Close collaboration with product, engineering, QA, and client stakeholders helped keep design decisions grounded in delivery.
  • Improving the feedback process made collaboration clearer and helped the team move more smoothly.

Quote

“I got a message from some of our internal OTT colleagues stating that the Apple TV client is by far the best Magenta TV client so far. The design, performance, usability, everything is just great.”
Blagica Bozhinoski, Project Manager, Deutsche Telekom