Skip to main content

Designing an immersive live-sports experience in three months

A working Deutsche Telekom immersive experience for UEFA EURO 2024, designed across Meta Quest 3 and Apple Vision Pro.

Role
Primary Product Designer
Timeline
3 months
Team
Product, Architecture, XR Development, Client Product & Tech
Platform
Meta Quest 3 Apple Vision Pro

The live-sports experience in action

Captured from the headset, this demo shows key features and interactions of the working live-sports XR experience.

Context

The brief brought live matches, highlights, stats, replays, and multi-camera viewing together in one spatial interface for UEFA EURO 2024.

Challenge

We had roughly three months to turn a broad live-sports brief into a coherent XR experience that could actually ship across two platforms.

  • A new medium with fewer established product patterns
  • Many possible sports features competing for attention
  • Live stats data integration alongside the match experience
  • Different platform capabilities across Quest 3 and Vision Pro
  • A small cross-functional team working against a fixed timeline

My role

I was the primary hands-on product designer, working closely with product, architecture, XR development, and the client team from early definition through implementation.

01 — Design the experience before designing the space

Challenge

XR could easily pull attention toward visual novelty, but we still needed to solve the underlying product questions first.

Design response

I worked 2D-first in Figma to establish the core structure, hierarchy, and feature priorities before translating the experience into XR.

Slide 1 of 3
  • Wireframe: simple home layout with vertical stacking

    View larger: Simple layout

    Simple layout

    Everything fits vertically within the frame.

  • Wireframe: advanced home layout with vertical scroll

    View larger: Advanced layout

    Advanced layout

    Scroll vertically when the hierarchy needs more depth.

1 / 3

Home layout exploration

Early exploration of the home experience, comparing simple and advanced layouts for live highlights, VOD, and supporting match content.

02 — One experience, Quest 3 and Vision Pro

Challenge

The experience needed to remain coherent across Quest 3 and Vision Pro without forcing the platforms to behave identically.

Design response

Quest 3 provided the more constrained baseline. The core product model stayed consistent across both platforms, while interaction and implementation could adapt where platform capabilities justified it. The strong visual similarity between the two versions was intentional.

Slide 1 of 6
Home — Quest

Home — Quest

1 / 6

Home — Quest

Meta Quest 3 home — the constrained baseline that shaped the shared product hierarchy.

Outcome

A small team moved from a broad brief to a working live-sports XR experience in roughly three months, across Meta Quest 3 and Apple Vision Pro.

The project reinforced a simple principle: establish the product experience and priorities first, then let the medium and platform shape how those decisions are expressed.

3 months

Delivery timeline

2 platforms

Quest 3 + Vision Pro

EURO 2024

Live sports showcase

Recognition

SportsPro OTT Awards 2024 Silver trophy

SportsPro OTT Awards 2024 Silver trophy

The XR sports experience received Silver for Innovation of the Year at the SportsPro OTT Awards.

Client feedback

“Accedo’s unrivalled experience and expertise within the XR, media and sports industries has enabled it to seamlessly build a high-quality XR live sports streaming experience. The application will allow us to deliver a truly immersive and engaging vision of a next-generation MagentaSport experience.”
— Senior Partner & Business Development Manager, Deutsche Telekom