Designing LEGO’s first Smart TV video experience for young fans
Designing a Smart TV video experience for young LEGO fans
- Role
- Sole Product Designer
- Timeline
- 3-Month Delivery
- Team
- 1 Designer, 1 PM, 1–2 Developers, 1 QA
- Platform
- Samsung Smart TV

Context
LEGO wanted to explore a Smart TV video experience that let young fans browse themes, playlists, and videos using a TV remote.
Challenge
We had three months to design and validate an experience simple enough for young children to navigate independently, while working within Smart TV interaction constraints and LEGO’s brand guidelines.
- Children aged roughly 6–10 as the primary independent users
- Remote-based navigation without touchscreen interaction patterns
- Discovery, design, development, and usability testing within the same short delivery window
- Maintaining a recognisable LEGO experience
Design response
I worked in short loops with LEGO and the delivery team — aligning on the product direction in a discovery workshop, exploring the interaction model quickly, and testing the experience with children before finalising the design.
Role
I was the sole designer on the project, responsible for discovery, workshop planning and execution, UX/UI design, and usability testing.
I worked closely with the client, PM, developers, and QA throughout the project, moving quickly from discovery into design and validation within a 3-month delivery timeline.
01 — Aligning on the product direction
I planned and facilitated a discovery workshop with LEGO in Billund to turn a broad Smart TV idea into a product direction the small team could realistically deliver.
Through exercises around competitors, success criteria, user needs, and early home screen concepts, we clarified how the app should support children browsing LEGO video content on TV.
A key outcome was narrowing the interaction focus to children aged 6–10, who were more likely to navigate the app independently.

Workshop planning and collaborative exercises helped align the team around a simple TV experience for young LEGO viewers.
03 — Testing with young viewers
I planned and conducted qualitative usability testing with six children aged 6–10 using the LEGO TV application on a Samsung Smart TV and remote.
The sessions focused on finding LEGO themes, selecting videos, using playback controls, switching videos, and returning to the home screen.
Key findings
- All six children navigated the theme carousel without difficulty.
- Two initially had difficulty navigating down to the playlist but figured it out quickly. Selecting and switching videos presented no significant difficulties.
- All six struggled to exit the video player, revealing that the back-navigation control was unclear.
- All six needed assistance launching the application through Samsung Smart Hub.
Design refinements
- Introduced a clearer close button to address the difficulty exiting the video player.
- Added a now-playing indicator to make the active video easier to identify within the playlist.
Testing outcome
The findings informed design refinements that were incorporated into the functional MVP.

Outcome
A functional LEGO TV MVP was delivered within approximately three months. The experience was very well received by LEGO, who were impressed by both the result and how much the team had achieved in that time.
Although the experience ultimately did not launch due to a change in LEGO's internal direction, the project delivered a working, child-focused Smart TV experience shaped by direct usability testing.
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